Nov 13, 2010, 05:59 PM // 17:59
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#1
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Ascalonian Squire
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Frenzy for Warrior/Ele?
Hello everyone,
This is my first post here at the forum, great information on all the builds guys. But, I wanted to ask a question about Frenzy for W/E. I just turned lvl 5 and made my way to Old Ash, and noticed frenzy increases your speed but there is a -33 armor effect on it. I am using a hammer and I know its already slow as is, but is Frenzy worth keeping in your tray for hammer? I noticed on a lot of builds around the net that you don't see much of frenzy in people's builds, and I was curious if it was worth keeping.
I know the healing signet already has a -40 armor and using both together in battle means -70 armor and thats not good for a Warrior, I assume. As for the ele side, I will be taking earth powers only. (pretty much the earth armor and the earthquake for pbaoe)
So, can anyone who has experience with a warrior and frenzy tell me if its worth keeping in my tray now or later on in the game?
Thanks,
Mercblue33
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Nov 13, 2010, 06:03 PM // 18:03
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#2
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Use flail for pve. Armor of earth is only good for tanking, which isn't all that great. You're better off with I am unstoppable, which doesn't require investment in Earth magic.
You shouldn't be using tactics on a hammer warrior since you won't be using a shield anyway, so Heal sig is pretty bad. -40 armor means double damage.
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Nov 13, 2010, 06:18 PM // 18:18
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#3
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Ascalonian Squire
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Hello lifeinfusion,
Thanks for the reply, and I forgot to mention, yes this is only for PVE. Ah, so, do you think ele is not really a good choice for warrior hammer then? (I'm guessing since its lone heal only works when you use casting powers, its not) Also, I am not sure if tanking in GWs means you use the npc players to tag along with you, but since I do, would armor of earth be okay to take then? Also, is Flail available on Proph? If its not, is there anything like it you can take in Proph besides frenzy? (Sorry, I forgot to mention my Warrior is on Prophecies and I have all the expansions too)
Thanks again,
Mercblue33
Last edited by mercblue33; Nov 13, 2010 at 06:27 PM // 18:27..
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Nov 13, 2010, 06:40 PM // 18:40
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#4
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Quote:
Originally Posted by mercblue33
Hello lifeinfusion,
Thanks for the reply, and I forgot to mention, yes this is only for PVE. Ah, so, do you think ele is not really a good choice for warrior hammer then? (I'm guessing since its lone heal only works when you use casting powers, its not) Also, I am not sure if tanking in GWs means you use the npc players to tag along with you, but since I do, would armor of earth be okay to take then? Also, is Flail available on Proph? If its not, is there anything like it you can take in Proph besides frenzy? (Sorry, I forgot to mention my Warrior is on Prophecies and I have all the expansions too)
Thanks again,
Mercblue33
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Secondary ele is fine. just don't try to be casting 25 energy spells all the time.
For prophecies increased attack speed skills, for hammer, Dwarven battle stance is great. Honestly you can probably use frenzy for a while, since your armor is higher than other classes you play with, and enemies shouldn't target you for a while unless you spam frenzy. If you use it, bring a skill like rush or spring to cancel it out when you need to.
Flurry and beserkers stance are also there but kinda meh.
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Nov 13, 2010, 06:47 PM // 18:47
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#5
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Krytan Explorer
Join Date: Feb 2009
Guild: your just a meatsheild to me
Profession: N/Mo
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One tip never use frenzy and if your rolling with a group that specifically tells you to bring it you are being tricked it will kill you fast
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Nov 13, 2010, 07:05 PM // 19:05
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#6
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Wilds Pathfinder
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That's only because most people are retards. Frenzy is awesome if you're aware of how to use it and prepared for it, like have an ER bonding you.
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Nov 13, 2010, 07:20 PM // 19:20
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#7
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Lion's Arch Merchant
Join Date: May 2009
Guild: TGB
Profession: W/
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Frenzy + cancel stance (at the beginning, Sprint, you'd want Rush eventually) = win. Use Frenzy when not being hurt. Cancel it when every mob start wanting your blood. Pretty simple
Healing signet is decent for the first few missions, but Tactics are pretty meh in general so eventually you'll ditch it from your bar. Experienced players will likely ignore it altogether and put all attribute points into weapon mastery. No reason to kick it from your bar for now: you don't have many good skills to put on it anyways.
Keep on using henchies, GW isn't meant to be played solo.
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Nov 13, 2010, 10:14 PM // 22:14
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#8
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Administrator
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Quote:
Originally Posted by mercblue33
Hello everyone,
This is my first post here at the forum, great information on all the builds guys. But, I wanted to ask a question about Frenzy for W/E. I just turned lvl 5 and made my way to Old Ash, and noticed frenzy increases your speed but there is a -33 armor effect on it. I am using a hammer and I know its already slow as is, but is Frenzy worth keeping in your tray for hammer? I noticed on a lot of builds around the net that you don't see much of frenzy in people's builds, and I was curious if it was worth keeping.
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Frenzy is -40AL, actually (not -33). Both Frenzy and Healing Signet will double the damage you take while using them (and using them both together will multiply the damage you take by 4). A 33% IAS (Frenzy) will result in +50% damage and +50% adrenaline. All good Warrior bars have them. Right now all you've got is Frenzy which is dangerous if you don't know what you're doing. If you don't have another stance on hand to cancel it with when you need to you might be better off with something else until you can handle it. With all the campaigns you'll be able to jump over to Nightfall and get Flail a bit later.
Quote:
I know the healing signet already has a -40 armor and using both together in battle means -70 armor and thats not good for a Warrior, I assume. As for the ele side, I will be taking earth powers only. (pretty much the earth armor and the earthquake for pbaoe)
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From the sticky:
Quote:
Originally Posted by Marty Silverblade
1) Your primary is primary and your secondary is secondary. Primary is the most important and secondary supports that. If that isn’t clear, just remember that no matter what your secondary profession is, you are still a Warrior, and your job is still to rip stuff apart in melee. Sounds basic, but many Warriors fail to uphold that.
2) Everything your primary can do, you can do better with your primary than your secondary. Use your secondary to pick up skills that assist in fulfilling the purpose of your existing build. For example, don’t take Elementalist secondary and expect to do more damage with Fire nukes than your melee attacks. Instead, look at specific skills (rather than the profession as a whole) and see what could be of use to you. Using Conjure Flame to boost the damage of your attacks is a good example of this.
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Forget using earth spells to kill things. You don't have the energy or attribute points for Earthquake. You'll do more damage with your weapon anyway. Armor buffs are generally a waste of a slot too. A Warriors job is to kill things. A Monks job is to keep people alive long enough to kill everything. Don't confuse the two. Running a self-heal isn't really a bad thing if you need it though. Ideally you wouldn't, but if do Healing Signet is really the only worthwhile option (it's effective even with low Tactics). Lion's Comfort is better but only available in Nightfall.
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Nov 13, 2010, 11:11 PM // 23:11
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#10
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Frenzy is for PvP when you have a cancel stance. Flail or drunken stance are better for PvE.
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Nov 13, 2010, 11:18 PM // 23:18
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#11
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Administrator
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Quote:
Originally Posted by mercblue33
I already have a Sword/monk warrior I am enjoying, and this character is more of a Valkyrie type one, so the other secondaries really didn't match her style.
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Just so you know, this isn't really viable. You can do anything you like in PvE but you'll get tons of abuse if you try to enter a group and you'll get blown up later on. Monks are for keeping people alive.
Quote:
I would try Mesmer but its already endurance heavy so that's prob not wise to do. maybe ranger and just use the pet?
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For what? The Warrior? W/Me is useless. Pets are sub-par on Rangers that can afford to pump Beast Mastery up to 12+, let alone on a Warrior. Don't forget that when your pet dies all your skills are disabled for a few seconds which will really stuff you up (it drains all your adrenaline too). It's much like the above Monk statement. Go ahead and run it if you want, but it's crap and people will probably just kick you out if you try to join groups.
For the Monk, Mo/Me is used for additional energy management (/E for Glyph of Lesser Energy tends to be a better option though) and Mo/R has the same problems as above.
Quote:
P.S. I made a mistake and meant I would get Aftershock and not Earthquake. Sorry guys
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Not much difference, really, though it'd be a bit more usable and it has some synergy.
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Nov 14, 2010, 02:41 AM // 02:41
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#12
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Lion's Arch Merchant
Join Date: May 2009
Guild: TGB
Profession: W/
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W/E is good enough. Keep in mind that you'll always be able to switch your secondary profession at leisure after you ascend. Even by the end of the game, you'll often find yourself cranking a full warrior skills bar (+PvE skills, which you shouldn't worry about yet).
A few good elementalist spells for a PvE warrior are:
- Conjure Flame/Conjure Frost/Conjure Lightning (beaten by Orders/MoP, but as a beginner the conjures are more than good enough)
- Grasping Earth
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Nov 14, 2010, 02:55 PM // 14:55
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#13
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by Haggis of Doom
W/E is good enough. Keep in mind that you'll always be able to switch your secondary profession at leisure after you ascend. Even by the end of the game, you'll often find yourself cranking a full warrior skills bar (+PvE skills, which you shouldn't worry about yet).
A few good elementalist spells for a PvE warrior are:
- Conjure Flame/Conjure Frost/Conjure Lightning (beaten by Orders/MoP, but as a beginner the conjures are more than good enough)
- Grasping Earth
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Strength of honor >>> Conjures. You don't need to keep recasting it and it doesn't get screwed by mobs with high elemental armor/
The smiting line has condition/hex removal should you need it. You can go SoH with mending touch/smite hex. With an ele secondary you cannot run conjures AND grasping since there's no earth conjure.
With PVE skills, you're better off with something like "I am the strongest!" instead of locking yourself to an elemental damage weapon and putting points that could pump your weapon attribute or strength attribute.
EDIT: also Ebon Battle Standard of Honor, but Asuran scan is pretty much the skill you need.
Running conjures screws over your team's necros that run Orders,Mark of pain, or Barbs. If it gets stripped you wait 45 seconds too.
Quote:
Conjure X. Enchantment Spell. (60 seconds.) Your attacks hit for +5...17...20 fire/cold/lightning damage. No effect unless your weapon deals fire/cold/lightning damage.
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vs
Quote:
Strength of Honor. Enchantment Spell. While you maintain this enchantment, target ally deals 5...21...25 more damage in melee.
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Last edited by LifeInfusion; Nov 14, 2010 at 03:08 PM // 15:08..
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Nov 14, 2010, 06:09 PM // 18:09
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#14
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Lion's Arch Merchant
Join Date: May 2009
Guild: TGB
Profession: W/
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There is no SoH vs Conjure. They can be used together. It's more like Conjure vs Orders/MoP/Barbs, which I already mentioned. The last time I had these necro things in a PuG was during the BP Tombs days, and that's why I recommended Conjure for now. They also fit badly onto hero bars when hhing, an issue you don't have with SoH (which goes nicely onto the SoS rit, for example). Grasping Earth needs minimal attribute investment.
Unless you count on using SoH on the War...? I wouldn't do that, personally, for a bunch of reasons you probably already know.
Last edited by Haggis of Doom; Nov 14, 2010 at 06:17 PM // 18:17..
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Nov 14, 2010, 07:44 PM // 19:44
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#15
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Ascalonian Squire
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Hello guys,
Thanks for the great suggestions and replies. I decided to just redo my Warrior hammer since she was only 5 and wait for the suggestions here before deciding what I want to do. I will keep my Hammer W with Ele as a secondary and work towards getting the conjurer skills as people have suggested here. (And ditch Frenzy since it seems too much hassle for a W)
As for Marty's comment, I went with a W/M for the sole purpose of the aoe attacks not the heals. I realize that Monks are strictly used to heal the team, so it would be worthless to even try to do such a thing. I went with Symbol of Wrath to try and hold aggro while fighting up close. (which I realize might not be feasible as the bad guys like to run around a lot)
OR
Should I just pick any secondary and just focus on my W primary skills?
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Nov 15, 2010, 01:16 AM // 01:16
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#16
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Conjures can't be used with a Zealous,Furious, or Vamp weapon. Having a zealous weapon is pretty neat to top up energy. Conjures make up for the loss of the Vamp damage, but then your main damage is still fire/lightning/water, which isn't all that great against high elemental armored targets.
I just checked wiki and conjures are armor ignoring elemental typed damage. So they aren't as bad as I made them out to be, but given that you don't want to have 10 energy skills on a warrior that need to be recast every time they go down...I'd use neither SoH nor conjure.
Don't use Symbol of wrath and other PBAOEs (point blank AOEs) that are DOT (damage over time) or damage pulses. They result in fleeing of mobs, or loss of aggro.
EDIT: I use barbs all the time, Mark of pain is extremely common also (it causes fleeing though so you only see it in FOWSC and other farming builds).
Last edited by LifeInfusion; Nov 15, 2010 at 01:22 AM // 01:22..
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Nov 15, 2010, 02:57 AM // 02:57
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#17
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Ascalonian Squire
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Hello Life,
Ah, wow, I did not know that pbaoes that do DOT causes loss of aggro or fleeing of mobs. (Something I do not want to happen as a Warrior) So, it looks like pretty much any secondaries are not really good to have with a Warrior. Thats probably why I didn't see many builds on wiki for W that had secondary skills in their tray.
Thanks,
MB33
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